“By moving the toolset over to the Wii U GamePad and giving it the touchscreen interface, it’s really lowered the hurdle for everyone being able to design with this piece of software. “The tools that we use internally on the developer team for creating levels are much more complicated than what you see from an interface standpoint–our tools use a keyboard and mouse,” says Tezuka. toolset that we use to create the levels, and we wanted to move that toolset over to the Wii U GamePad to make it easier to create the levels with the touchscreen.” But this isn’t the same toolset the developers use “And that was where the idea originally started, but at the same time, we wanted to take the Super Mario Bros. “Originally we wanted to make a Mario Paint game, using the Wii U GamePad,” says Tezuka. Here’s what the pair revealed… Super Mario Maker was almost a Mario Paint game In recognition of that, as well as Sunday’s 30-year anniversary of the original 1985 Nintendo Entertainment System’s Super Mario Bros., here’s an interview I conducted with series creators Shigeru Miyamoto and Takashi Tezuka in late June. Nintendo’s do-it-yourself Mario-level-making tool, Super Mario Maker, arrives Friday for the Wii U.
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